Roadmap
Phase 1: Pre-Alpha (Q1 - Q2 2024)
Goal: Lay the foundation for the game with core mechanics, initial story, and prototype features.
Game Concept & Design
Finalize the core gameplay mechanics, including combat system, exploration, and RPG elements.
Develop basic character models and animations.
Establish initial game lore and world-building.
Core Systems
Implement foundational gameplay systems, including movement, combat, and leveling.
Build the basic inventory and equipment systems (weapons, armor, artifacts).
Introduce early class systems (Flame Knights, Shadow Warlocks, Blade Dancers).
World Building
Develop the first zones for exploration (Obsidian Wastelands, starting hub, etc.).
Begin creating AI for basic enemy types (Shadow Beasts, Dark Sorcerers, etc.).
Set up a basic quest system to introduce players to the world and its factions.
Testing & Feedback
Open a closed alpha test to collect player feedback on core systems.
Implement basic bug-fixing and performance optimization.
Phase 2: Alpha (Q3 - Q4 2024)
Goal: Expand the game world and features, adding content and refining systems based on feedback.
Expanded World & Zones
Add new environments to explore, including forests, dungeons, and more dynamic areas like cities and strongholds.
Introduce new enemy types, including Titans of Abyss and mini-bosses.
Hero Classes & Customization
Fully implement all three hero classes with unique abilities and skill trees (Flame Knights, Shadow Warlocks, Blade Dancers).
Enhance character customization: appearance, abilities, and gear.
Social Features & Multiplayer
Begin developing guilds and alliances system.
Implement basic PvP mechanics (duels, arena battles).
Test in-game voice and chat systems for player communication.
First Boss Fights & Group Content
Implement early boss battles, including the first Lord of Chaos and mini-bosses.
Develop cooperative multiplayer content for guilds and parties.
Testing & Feedback
Open alpha testing for a select group of players to test new systems and gather feedback.
Focus on balancing hero abilities and refining combat mechanics.
Phase 3: Beta (Q1 - Q2 2025)
Goal: Finalize the game’s core content and prepare for an official release.
Full World Expansion
Complete the world map with additional zones, dungeons, and major cities.
Introduce complex storylines, quests, and side missions tied to the game’s factions.
Advanced Combat & Abilities
Finalize combat mechanics with smooth animations, refined enemy AI, and dynamic environmental interactions.
Implement advanced abilities and skill progression for all hero classes, adding new combat strategies.
PvP & Competitive Features
Expand PvP content, including Territory Wars, guild wars, and more competitive modes.
Develop a ranking system for PvP to promote competitive play.
Implement seasonal events and limited-time tournaments for extra engagement.
Economy & Crafting
Complete the crafting and economy systems with item upgrades, rare loot, and resource gathering.
Introduce an auction house or trade system for players to buy, sell, and trade items.
Implement an upgrade system for weapons and artifacts.
Story Progression & Endgame Content
Develop key story arcs, final faction quests, and lead-up to the endgame.
Introduce the first full-scale raid, featuring Morrax, the Overlord of Darkness, as a final boss.
Design advanced endgame content like world bosses, special dungeons, and faction-specific missions.
Polishing & Optimization
Focus on bug fixes, stability improvements, and polish for all systems.
Optimize gameplay for different hardware and platforms (PC, consoles).
Implement performance tuning for large-scale battles and world events.
Public Beta Testing
Open beta for the community, offering full access to the game for stress testing and final feedback.
Gather player feedback on balance, content, and multiplayer systems.
Final tweaks to combat, progression, and story based on feedback.
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